Figment started in 2017 as an experimental prototype at Lumos Labs, put together by John Rose and myself. We took a few weeks to initially prototype in Unity, creating interactive experiences in music, drawing, coloring, writing, composition — designed to make you think creatively and be a boost in your day. A few years later, as the Lead Product Designer for the innovation team at Lumos Labs, we got a chance to build it as a full app — a fun daily creative trainer built with sharing in mind. Check it out on the App Store!